WELCOME, WROC!


Thanks for visiting my online portfolio & demo reel. Here, you’ll find all kinds of Broadcast Graphic Design samples. My primary background & education is as a sports journalist, but I have a minor in studio art and have prioritized using that skillset to enhance the stories we tell in our sports department.

YOUR HOMETOWN STATIONS | WLIO

Lima, OH | 2024-25

XPRESSION DESIGNER

I reimagined our sports department’s entire broadcast graphics package using XPression Designer, building every element from scratch. These templates aren’t just eye candy—they’re engineered for user-friendly inputs that trigger layout-responsive logic and complex animations. Every layer of this system was designed with visual clarity to better inform our audience at a glance.

Lower Thirds

Click on the thumbnails to learn how each template combines DataLinq automation with Visual Logic flexibility. Logos and colors populate instantly via dropdown, while optional fields like stats and records reformat layouts on the fly—allowing reporters to deepen their visual storytelling with simple inputs. Every element was animated from scratch using XPression’s Key Graph Editor and Scene Director.

Lower Thirds

Click on the thumbnails to learn how each template combines DataLinq automation with Visual Logic flexibility. Logos and colors populate instantly via dropdown, while optional fields like stats and records reformat layouts on the fly—allowing reporters to deepen their visual storytelling with simple inputs. Every element was animated from scratch using XPression’s Key Graph Editor and Scene Director.

GAME LOCATOR

Auto-resizes shape widths based on length of text input
String functions adjust font size for (#) and "vs"
Optional fields enhance layout without breaking it
Used to introduce every game highlight

Lower Thirds

Click on the thumbnails to learn how each template combines DataLinq automation with Visual Logic flexibility. Logos and colors populate instantly via dropdown, while optional fields like stats and records reformat layouts on the fly—allowing reporters to deepen their visual storytelling with simple inputs. Every element was animated from scratch using XPression’s Key Graph Editor and Scene Director.

FINAL SCORE

Winning team calculated and recolored automatically
Uniform scale factor applied to long team names/records
Optional "team comment" can instantly revamp layout
Used during final highlight moments and postgame recaps

Lower Thirds

Click on the thumbnails to learn how each template combines DataLinq automation with Visual Logic flexibility. Logos and colors populate instantly via dropdown, while optional fields like stats and records reformat layouts on the fly—allowing reporters to deepen their visual storytelling with simple inputs. Every element was animated from scratch using XPression’s Key Graph Editor and Scene Director.

NAME INSERT

Flexible layout supports stat lines and/or titles
Logo and color applied instantly from dropdown
String functions enable users to mark any text bold
Used for spotlights and postgame interviews

Lower Thirds

Click on the thumbnails to learn how each template combines DataLinq automation with Visual Logic flexibility. Logos and colors populate instantly via dropdown, while optional fields like stats and records reformat layouts on the fly—allowing reporters to deepen their visual storytelling with simple inputs. Every element was animated from scratch using XPression’s Key Graph Editor and Scene Director.

ANCHOR NAMES

Responsive layout adapts for one, two, or three anchors
Solo-anchor dropdown for left, right, center framing
Consistent animation styling across all variants
Used in show openers, tosses, and desk intros

Fullscreens

I created a new kit of fullscreen templates powered by complex Visual Logic, giving reporters a flexible framework for on-air storytelling. Input selectors, string functions, and material toggles allow users to reformat content without touching the design. Instead of dozens of static variants, each template adapts to a wide range of use cases.

RESPONSIVE TABLE

• Each row can be individually styled and assigned as a heading, footnote, or highlight
• Fonts and accent colors change dynamically based on row type
• Columns automatically resize and align based on content and layout configuration
• Used for standings, lineups, scoreboards, rankings and more

Your News Now Sports

I created a new kit of fullscreen templates powered by complex Visual Logic, giving reporters a flexible framework for on-air storytelling. Input selectors, string functions, and material toggles allow users to reformat content without touching the design. Instead of dozens of static variants, each template adapts to a wide range of use cases.

TOURNAMENT BRACKET

• Supports anywhere from 5–12 teams, using Visual Logic to position teams and handle byes
• Team names and logos are input once and populate across all rounds
• Winners automatically calculated, highlighted, and advanced
• Inline tags resize seeds and records, while text width dynamically adapts to logos & scores

HIGH SCHOOL LOGO PROJECT

Unified for Broadcast & Beyond | I restored over 100 local high school logos into crisp, scalable formats — producing vector redraws, 3D renderings, silhouettes, and lettermarks for seamless use across lower thirds, fullscreens, game wipes, monitor graphics, and social media.

100+ LOGOS REVITALIZED

…Zero shortcuts taken. Every logo was redrawn in vector for broadcast clarity, scalability, and visual consistency across platforms.

Athens, OH | 2022-23

WOUB PUBLIC MEDIA

GRIDIRON GLORY

is an Emmy award-winning television sports program covering high school football in southeast Ohio. The 30-minute live newscasts air Friday nights on WOUB and are produced entirely by Ohio University students. In my senior year, as the producer of Season 23, my primary goal was to implement a new graphics package that improved storytelling, established structure, and maintained consistency.

HARDWOOD HEROES

is a student-produced newscast at Ohio University covering boys and girls high school basketball in the surrounding Tri-Valley Conference. At the time I was appointed producer, the show did not rely heavily on graphics. But with my design background, I wanted to bring our show up to par with top-market productions that are entirely tied together by their visuals.

SHOW OPEN

Rendered Assets